Summon Familiar

"Casting one's reach into the vast tapestry of the arcane is akin to a fledgling bird taking its first flight. In the vast expanse of the unknown, it is paramount to have a guide, a beacon, and a protector. Thus, the primary rite of passage for any true spellcaster is to call forth a familiar. This act not only binds a kindred spirit to your side but also anchors your very essence to the realms beyond. My dear student, before you can truly master the arcane, you must first forge this timeless bond. For in summoning a familiar, you are not merely calling a companion; you're welcoming the universe into your very soul." 

— Kilroy Bisset, from Mystic Praxis

Summoning involves calling forth entities, creatures, objects, or energies from other realms or locations. It also encompasses banishing those same entities. Summoning is at the heart of what is called ritual magic. Ritual magic requires the use of a specific design. It also usually requires some material spell components. Unlike non-ritual spells, ritual spells usually take more time as the caster has to make the proper preparations. Some ritual spells take an hour. Longer ones, particularly in the form of ceremonial magic, can take hours or even days.

The first ritual spell Bisset would teach his adapt was to summon a familiar. A familiar is some non-corporal entity that agrees to accompany a spellcaster on their magical journey. You only get one familiar, although its shape can and often does change. You usually don't get to select the shape, but most familiars tend to remain primarily in only one or two. They convert to the others as needed.

Nor do you get to choose the type of non-corporal entity. As Bisset discovered, each plane in the multiverse has its unique resonance and energy. Creatures native to these realms are shaped by this energy, both in temperament and in appearance. The plane a familiar comes from can also be a reflection of the practitioner's own soul or alignment. An individual seeking knowledge and enlightenment might attract a celestial familiar, while one dabbling in forbidden or dark arts might call forth a fiend or shade.

The type of familiar differs depending upon the plane it primarily resides upon. There are four planes where the spirits of familiars derive: Mount Celestia (celestrial), The Abyss (fiend), Feywild (fey); or Shadowfell (shade). Here is some general information about the types of familiars: 

Mount Celestia (Celestial Familiars):

This plane embodies the principles of good, order, and virtue. Celestial creatures are often seen as benevolent, radiant, and protective. A familiar from this plane is often drawn to characters or practitioners with a sense of righteousness and justice.

The Abyss (Fiend Familiars):

The Abyss is chaotic and evil, filled with torment and malice. Fiendish familiars, hailing from this plane, are often drawn to practitioners who possess a darker, more malevolent nature. They will accomplish their desires, fulfill their ambitions, or pure create chaos.

Feywild (Fey Familiars):

The Feywild is a realm of emotions, beauty, and whimsy. Fey creatures are capricious, mysterious, and intrinsically tied to the forces of nature and magic. They are often unpredictable and a little mischievous. A fey familiar align well with practitioners who have a strong bond with nature or who tread the line between order and chaos.

Shadowfell (Shade Familiars):

A mirror to the Feywild, the Shadowfell is a realm of gloom, decay, and despair. Shades or shadowy familiars embody these principles, often being more reserved, melancholic, or secretive. They can be tethered to practitioners who are more introspective, those who deal with necromantic powers, or those with a tragic or sorrowful past.

In essence, the plane of origin for a familiar not only dictates its nature and abilities but provides insight into the cosmic balance of the multiverse. It emphasizes that magic, in its many forms, is deeply connected to the larger universe and its myriad planes of existence. Here's why it's often the first spell taught in spellcasting:

1. Safety: Familiars, by nature, are often non-hostile and are there to aid the caster. This means that there's minimal risk involved when compared to summoning other, potentially more dangerous entities. It's akin to learning to handle a household pet before studying larger, wild animals.

2. Bonding and Responsibility: Summoning a familiar is not just about the act itself but nurturing a bond with the summoned entity. This teaches young arcanists about the responsibilities tied to summoning. A familiar typically acts as a loyal companion, and caring for it instills a sense of accountability in the caster.

3. Utility and Versatility: Familiars can serve various roles, such as scouts, messengers, or aides in spellcasting. Introducing students to this versatile tool early on provides them with practical assistance as they navigate their further studies.

4. Foundational Principles: The process of summoning a familiar introduces students to key concepts of summoning magic, like forming magical contracts, channeling energies from other planes, and maintaining control over a summoned being.

5. Emotional Support: The journey of an arcanist can be daunting and isolating. A familiar can offer emotional support, acting as a comforting presence during stressful times.

6. Ethics and Morality: Dealing with a familiar forces students to confront the ethics of summoning. They learn that the beings they summon have feelings, desires, and needs, teaching them to treat these entities with respect.

7. Immediate Feedback: Having a familiar provides immediate feedback on the caster's proficiency. If a student struggles to communicate with, understand, or even summon their familiar, it's a clear sign that they need more practice and understanding.

8. Mastery Before Complexity: Before moving on to more complex and potentially perilous summoning spells, it's essential that students have a firm grasp of the basics. Learning the ritual to summon a familiar offers a comprehensive foundation, from understanding the incantations and materials required for the spell to mastering the nuances of interacting with another being from a different plane.

"Summon Familiar" isn't just a spell; it's a comprehensive lesson in responsibility, ethics, and the foundational principles of summoning. By mastering this, students are better prepared for the challenges of more advanced summoning spells and rituals. The core structure of an octagram is essentially the same, with the most complex one being at the top of this page. The Summon Familar spell will teach you how ritual magic work.

First, this is what we need the end result to look like:

In Bisset's arcane theories, the octagram holds a pivotal role. The eight-pointed star is seen not just as a geometric figure, but as a representation of the multiverse's layered fabric. Each point stands as a beacon, shedding light on the complex interplay between various magical dimensions and realms.

First Exercise:  Learning To Draw The Octagram

As a ritual spellcaster you'll need to be able to draw the octagram with a single line. There can be no interruptions. You cannot repair an octagram, you can only redraw it. Note that the entire octagram is made with two squares inside of a circle. Mathematically, this is known as the 1+2=8 equation (a single circle plus two squares equally eight triangles. As Bisset summarized:

"Within the heart of the octogram lies the axiom of arcane unity: 1+2=8. One circle, the boundless essence of life, joined with the duality of two squares, brings forth the eight triangles of multiversal resonance. This is not mere geometry, but the fundamental frequency of existence itself." - Kilroy Bisset, Mystic Praxis

In Bisset's teachings, the circle represents the singularity of life and the universe — it's the initial vibration, the point of inception. It's the boundless essence from which all things sprout. The two squares embody duality: light and shadow, order and chaos, life and death. They represent the polarity of the universe, the balance that all things seek.

When these foundational elements combine, they form the eight triangles of the octagram, representing the eight frequencies or resonances of the multiverse. This is where Bisset's frequency theory comes into play. Just as different musical notes resonate at unique frequencies, each of these triangles embodies a distinct vibration or energy in the multiverse.

When summoning entities or channeling energies, the octagram serves as a nexus, harmonizing these eight frequencies. By aligning one's intent with a specific triangle or frequency, the summoner can call forth entities from different realms or harness specific energies. It's a tool of precision, ensuring the caster's alignment with the desired frequency.

The 1+2=8 equation is central to Bisset's frequency theory. He postulated that everything in existence resonates at a frequency, and these frequencies are interconnected. The octagram encapsulates this interconnectedness, demonstrating that individual elements (the circle and squares) can converge to create a larger, unified resonance (the eight triangles).

The octagram finds echoes in various phenomena. The most relevant for spellcasting are the phases of the moon. The moon goes through approximately eight phases in its cycle (New Moon, Waxing Crescent, First Quarter, Waxing Gibbous, Full Moon, Waning Gibbous, Last Quarter, Waning Crescent). At higher levels of summoning these moon phases become particularly important as they are tied to both specific planes and certain types of magic.

For Bisset, the 1+2=8 equation wasn't just mathematical; it was the underpinning of the universe, a constant reminder of the intricate dance between singularity, duality, and the multiversal expanse.

To begin your studies you need to first learn how to draw the octagram with a single line. Bisset gave explicit instructions that the adept not be told or shown the path necessary but rather needed to find the path themselves. All rituals and summonings are derived from this basic octagram, so the more you can practice drawing it the better.

The Second Exercise: Learning to Draw the Summon Familiar Octagram

The layout of the summoning octagram used in the summon familiar spell works for all inner plane summoning. Planes can be considered other worlds, universes, or dimensions. Thus far there has not been a definitive explanation of planes, but suffice to say that with experience a spellcaster can learn to bring and send things between the planes. For the summoning familiar ritual, we'll be using the four planes described above.

The first step involves drawing the first inner circle. The first circle represents the astral plane. The astral plane is unique in that it has contact with all other planes. As Bisset noted, "...in the vast tapestry of the multiverse, the first circle is the Astral Plane — a boundless expanse, where thought, memory, and psychic energy converge. It touches every plane, yet is touched by none. A sanctum for gods forgotten, a passageway for departed souls, it stands infinitesimal in its vastness. For in the Astral, space and time are but echoes, fleeting and ephemeral, only to catch up once you step beyond its realm." 

The next step involves drawing the second inner circle. This circle represents the ethereal plane. It is primarily in contact with the inner planes. It planar theory it is often referred to as the border etheral plane to not confuse it with the deep ethereal plane, where demiplanes and other protomagical realms can be located. As Bisset described, "...the Ethereal Plane, a realm often overshadowed by its more tangible counterparts, is the silent undercurrent of existence. It's the whisper between realms, the veiled bridge connecting matter and thought. Like gossamer threads, it intertwines with our reality, unseen yet ever-present, reminding us that not all truths are bound to the tangible."

Next you draw the third inner circle. This circle represents the barrier between the ethereal plane (hence the term border ethereal plane) and the three main planes: the Material Plane, the Feywild, and Shadowfell.

Inside the third inner circle, you next draw an oval. It is essential that there not be a gap between the sides of the oval and the inner circle. The inside of the circle represents the Material Plane. While it touches both the Feywild and Shadowfell, neither of them touch each other. Accordingly, the summoning circle must properly reflect this.

The final steps involve drawing symbols for the planes that are relevant for the summoning. The Material Plane is at the center and for purposes of this ritual serves as the destination plane where you want the summoned familiar to appear. The Material Plane is where we currently reside.

The symbol for the feywild plane is placed above the Material Plane. In later exercises we'll explore the Feywild in depth, but for now keep in mind Bisset's description: "The Feywild, that enigmatic realm of ancient dreams and untamed magic, is where whimsy and wonder dance in timeless embrace. It's a world painted with the wildest strokes of imagination, where every leaf, every beam of moonlight, pulsates with vibrant life and stories waiting to be told. To wander in the Feywild is to be swept into a tale as old as the cosmos itself."

The symbol for Shadowfell is below the Material Plane. "The Shadowfell, a domain draped in twilight's embrace, is where hope's dim glow battles the encroaching dark. It is not merely a realm of shadow, but a reflection of our deepest fears and hidden sorrows. To traverse its muted landscapes is to walk alongside the silent echoes of what once was, and what might yet be, in the delicate balance between despair and redemption."

The symbol for plane of Mount Celestia (home plane for celestials) is located in the upper left. Note that you MUST draw the symbol from the perspective of being inside the circle. A common beginners mistake is to not properly align the base. The summons will not work if that happens. 

The symbol for plane of the Abyss (home plane for fiends) is directly opposite from the prior symbol. Again, be sure that the arrow is pointing in towards the middle, so it is properly aligned.

Summoning a Familiar: Step-by-Step Guide from Bisset's "Mystic Praxis"


"To summon a familiar is not to choose, but to be chosen. Open your heart and let the spirit realm determine the companion best suited to your path." – Kilroy Bisset


1. Preparations:

- Ensure the summoning octagram is pristine, with no gaps or disconnected lines. If there are, you must redraw the entire thing. Remember, summoning octagrams are redrawn, never repaired.

- In the center of the circle over the symbol for the Material Plane, place a brass brazier. On top, lay charcoal, ready to be ignited.


2. Grounding Yourself:

- Stand at the edge of the outermost circle, focusing on deep inhalations and exhalations.

- As you exhale, envision your energy extending deep into the ground, solidifying your presence in the moment.

-Cast Temporal Anchor and Resonance Attunement


3. Invocation of Protection:

- With conviction, recite: "By the octagram, summon thee. May only the genuine and curious answer."

4. Igniting the Brazier:

- Light the charcoal in the brass brazier. As it glows, add a generous pinch of incense (preferably myrrh or sandalwood) and carefully chosen herbs representing openness and acceptance.

- Allow the fragrant smoke to rise and permeate the circle, acting as a beacon to the spirit realm.

5. Announcing Your Intent:

- With an open heart, pronounce: "From realms unknown, I seek a familiar. A guiding spirit, come forth and let our destinies intertwine."

6. Centering Your Energy:

- Facing the circle, assume a seated position, legs crossed, hands resting upward on your lap.

- Picture a radiant beam of energy ascending from your crown, reaching out to the unknown, awaiting a spirit's embrace.

7. Welcoming the Spirit:

- Gently hum the material one. If you know the resonant frequencies for the four relevant planes then use them for a melody acting as an auditory call to spirits. Trust that the spirit realm will decide who answers.

- Be receptive to the energies approaching, focusing your hummed tone so that it matches the approaching energy frequency.

8. Establishing the Bond:

- As a spirit’s presence becomes apparent, visualize a luminous tether emerging between your heart and the spirit.

- Ask the spirit: "You have responded to the summons. Assent to the bond or depart."

- With the spirit's assent, feel the connection deepen, solidifying the mutual bond. If the spirit departs, restoke the burning charcoal and add additional incense and herbs to the brazier.

9. Sealing the Bond:

- Proclaim: "By the force of the octagram and our free wills, our fates intertwine, our bond set in sacred space."

10. Naming: Close your eyes, and whisper the name you wish to bestow three times. As you say the name, envision it wrapping around your familiar, binding you two more closely.

11. Recognition and Acceptance: Allow the familiar to react. If it resonates with the name, it may show signs of recognition or contentment. If it's resistant, you might feel a pushback or discomfort. It's crucial to be receptive and understand that the naming process is a mutual agreement. If you sense the familiar is not happy with the name you have chosen, suggest another one.

12. Sealing the Name With Smoke: Put more incense in the brazier while stating, "With this name, [Familiar's Name], I recognize and honor your essence, and our bond."

13. Gratitude and Closing: Thank your familiar for its presence and cooperation. Safely extinguish the brazier, allowing the smoke to dissipate, carrying your gratitude to the heavens. Erase the markings of the octagram.

14. Reflection and Journaling:

- Reflect upon the experience, embracing the mystery of not choosing but being chosen. Record the events, emotions, and any messages from your familiar in your journal, laying the foundation for your shared journey ahead.

 Every adept should remember: the relationship with a familiar isn’t merely transactional. It’s a sacred bond that thrives on mutual respect, understanding, and growth. Regular interaction and mutual trust will deepen this bond, enriching both the adept and the familiar's lives.


Resummoning and Shapeshifting Familiar

After you have made your bond, you should have keep your familiar with you as much as possible. As you'll learn, you have the ability to get simple mental commands to your familiar. As you grow in your bond, you'll identify advanced skills and techniques that you can use to work with and through your familiar. But for now, just work on the summoning and simple instructions.

You generally need to resummon your familiar when one of two things happens. First, something has destroyed your familiar's material form. Second, when you want your familiar to shift to another shape. Both require the familiar to return to their resident plane and then be resummoned. Fortunately, the spell is the same in both situations.

Preparation:

1. Draw the Ritual Octagram: Using chalk, salt, or another preferred medium, draw the octagram on a flat surface. While it serves more as a focusing tool rather than a strict necessity at this stage, it helps in amplifying the energies for clearer communication.

2. Center Yourself: Sit or stand by the octagram, close your eyes, and take deep breaths. Use Temporal Anchor and Resonance Attunement. Recall the bond and memories shared with your familiar.

4. Visualize Your Familiar: In your mind's eye, see your familiar as it was when last you parted. Feel its presence, its energy signature.

5. Invoke with Intent: Whisper your familiar's name thrice while imagining it coming towards you. Feel the tug on the bond you share.

6. Place a Token: In the center of the octagram, place an item that's significant to your familiar—maybe a feather, a small toy, a favorite food, anything that strengthens the connection.


Shapeshifting the Familiar:

7. Clear Intention: Before your familiar fully materializes, hold a clear picture in your mind of the form you wish it to take. Be it an owl, cat, or another creature, it should be a shape familiar to both you and the spirit.

8. Voice Your Intent: Softly, with authority and respect, request the form you wish your familiar to take upon this summoning. "Come to me not as [previous form], but as [desired form]."

9. Provide Energy (If Needed): Changing forms might be energy-intensive. Allow your familiar to draw from your energy, opening yourself as a conduit, but be sure not to overextend.

Completion:

10. Greet and Bond: Once your familiar has manifested in its new form, take a moment to bond. Feel the altered energies, get used to its new shape, and let it get accustomed to it too.

11. Thanksgiving: Express gratitude to your familiar for its presence and flexibility, recognizing the effort it might take to change forms.

12. Erase the Octagram: Once the ritual is complete and your familiar is with you, respectfully erase the octagram, ensuring no remnants are left.

 

Notes:

- Not all familiars may be capable or willing to change forms upon every summoning. The relationship between the mage and the familiar should always be based on mutual respect.

- Over time, with practice and a deepening bond, the familiar might change shapes without needing the ritual octagram. Bisset stressed that the real power was in the bond, not the ritual tools.